I also think I played it during a super stressful time at work where I really needed to work out some agression. Where as say Arkham Knight doing other stuff usually doesn't benefit you much in the environment. It doesn't help near gas town cause there's always gangs. It felt like Mad Max was a bit more cohesive because taking out bases, outposts, and optional mini bosses would lower threats and get rid of gangs. So when I played those I compared them to Mad Max. I played Max Max before the Batman Arkham games, which seemed to have the exact same setup for controls and actions. The criticisms are valid, but they apply to most if not all open-world fetch games. I thought this game was a much under appreciated gem. The roar of the v8, the BOOM of the shotgun, the sound when you ram into enemy vehicles. The combination of the look and feel of the wasteland, the sudden intense combat, the feel of driving the car with the commentary from the mechanic in the back…Īnd the sound effects were incredible I thought. It was a novel, alt take on the mad-max lore, but I loved it. The car feels like a living character, you always wanna know where it is.Įven after I beat the story missions (the final mission is incredibly cinematic and intense btw), I drive around the map and cleared out every single objective, found all the relics etc, and had fun doing it. I liked slowly working up to getting that Big Chief v8 and fully upgrading the car. I guess I just like this style of open-world game, repetitive things don’t bother me. After spending 100 hours dealing with the horrible mechanics of riding a horse in Rdr2, this game feels like a roller-coaster by comparison lol. The way I looked at it, everyone in this world is on the verge of constantly almost starving and constantly dehydrated, that alone could explain the “sluggishness” of the main character. ![]() I get what you mean about the pacing… but meh. It's a shame because I wouldn't mind progressing through the story but every time I start playing I feel like I'm literally wasting time.įirst time I got caught in a sand storm, holy shit that was so immersive, incredibly well done! It happened so fast it was actually kind of shocking. Mash "parry" and "strike" and you'll beat everyone. The combat mechanics are "ok" but are predictable. Once you're finally in the balloon you have to use your crappy binoculars to scan the entire skyline. (Spoiler: walking while carrying fuel cans is slow.) Most of the time you'll have to do pointless busy-work before you can ride the balloon, though, such as destroying tethers or fetching fuel. It involves finding hot air balloons, then slowly riding them up into the sky. Even toggling sprint is slow you don't start sprinting instantly.Īdding new POIs to your map? You best believe that's slow.Doesn't sound like a lot but when you're forced to repeat it 500 times it becomes a slog. "Hold E" to pick up things, which takes about 2 seconds. The whole game pretty much goes like this: it all feels like wading through treacle.Įverything is a fetch quest. From getting in and out your car to picking up items. I'm about 12 hours in and I think I'm gonna quit.Įverything is a grind, and I mean everything. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. ![]() New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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